ScoreCon 2 Super Smash Brothers Brawl Tournament Ruleset
(With questions email email@example.com)
Requirements to participate: a pass to ScoreCon 2, Nashville’s own video gaming convention held at Rocketown on May 19, 2012.
• All matches will take place using a normal Nintendo Wii and disc copy of Super Smash Brothers Brawl.
o No game altering modifications will be made to the game; however cheats may be enabled in order to unlock characters, stages, features, set rules, or ensure fair play.
• Depending on time and number of participants, the first couple of matches may be played in a four player free-for-all style with the top two constants moving forward after one match.
o In the event that there is a group of three contestants, the match will proceed.
o In the event that there are two contestants left out of a group, those two contestants will perform a one-on-one match with the winner moving into the bracket.
o If there is one contestant left out of a group then, if he or she will receive a buy into the bracket.
• The winning players from the free-for-all matches will be placed in a single elimination bracket
• All remaining matches will be played one on one with the top contestant moving forward until a winner is found
• All disputes between players will be settled by the tournament organizer using fair judgment and the rules below.
General Gameplay Rules (Taken from the Unity Ruleset 2.1)
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Pause set to “Off”
5. Meta Knight is banned in both Singles and Doubles – in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
6. All infinites and chain grabs are legal.
7. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
Set Procedure (Modified from Unity Ruleset 2.1)
1. Once the match is ready to begin if players need to setup custom controls, then that player shall announce this to the group and setup controls as quickly as possible.
2. All players will connect controllers and select characters from the character select screen.
• Random is an option, but in the event that Meta Knight is chosen the match will be restarted on the stage that was previously selected. (See Above)
3. Once every player is ready, one player will press start and choose the random stage selection tool.
4. The following stages will be available to play from the random pool:
• Battleship Halberd
• Castle Siege
• Final Destination
• Delfino Plaza
• Lylat Cruise
• Pokémon Stadium 2
• Pokemon Stadium 1
• Rainbow Cruise
• Frigate Orpheon
• Yoshi’s Island (Brawl)
Conduct Rules (Taken from Unity Ruleset 2.1)
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. In the event pause is left on accidentally and is pressed, immediately call over the tournament organizer. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the tournament organizer reaches the station, the player that unpaused losses a stock.
3. During gameplay, any coaching parties must remain a finite distance determined by the tournament organizer away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the tournament organizer’s discretion, which could include the coach’s removal from the venue or a call to replay the game that the coaching interfered with.
4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the tournament organizer.
7. No substitutions are allowed for singles or doubles.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
o Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
o The URC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the tournament organizer’s discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the tournament organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
Unity Ruleset 2.1 on Smash World Forums: http://www.smashboards.com/showthread.php?t=301032
Maximum number of participants: 64. In the event the tournament has less than 64 participants, some randomly-selected matches will involve byes.
Prizes: $250 Score Gift Card + Score T-Shirt (1st Place); $100 Score Gift Card + Score T-Shirt (2nd Place); $50 Score Gift Card + Score T-Shirt (3rd Place). Promotional items received from publishers will be awarded to randomly selected participated teams. Score Gift Cards are good for any product or service sold at The Score of Cool Springs, do not expire, and must be redeemed in-store.